Wednesday, 3 March 2021

[W.I.P.] You believe in what now?

Hey, What's up?

 It's been quiet over here, because I was working on a new project:

Layouting, illustrating and editing a book, full to the gills with random tables to create a religion, with all its aspects (size, age, prophets, relics, cosmogony, etc.)

What's that project?

It's called (up to now at least) "You believe in what now?" and it's gonna be 25-30 pages of historical weirdness (most of the tables are rooted in historical religions from all over history and the world)

Wanna see?

Sometimes it's just better to watch you a preview than praying around the bush:


It's not completely finished (I still have to create the appendix listing all the images and their sources), but I hope to be able to publish it on drivethru before the end of the month...


Who wrote that?

I actually am not the author of the book, i did "only" the layout, all visual aspects and some proof-reading / editing.

It was written by the talented Felix Dester Hultgren, who has delivered here something truly fascinating and learned.

Can I buy it?

Not yet, you'll have to wait a bit more, but soon it will be available as pdf on drivethruRPG, for a reasonable price (we haven't agreed on a price yet, but it will definitively be under 5 Bucks)

You might wanna follow this blog to be sure to not miss the release 😉


I hope you like what you see !

Community

Don't be a stranger, leave a comment on the blog 💗, I normally validate the comments quickly.
For a longer conversation, you can join the discord of my publishing outlet (from outer space games):

Wednesday, 10 February 2021

[DREAD] Scrap princess' 20 Questions about a setting

Questions to fine tune Middellærd

Scrap princess is not only a major figure of the OSR blogosphere but also a talented illustrator.
in this blog post, a magical internet thingy happened: a post from another creator (JEFF RIENTS) was twisted into awesomeness:  this-is-not-that-list-of-questions-for-your-campaign
Dating back November 2014, it's nowhere new, but it's so fun I decided to use those to create content for DREAD... It's been very quiet on that front, lately

 1. Is there weaponized Squid? 

Well there was not before this question. But there definetely will be some, in two understanding of the word "weaponized"...
Some water-elves/merfolks will train squids for war...
And organs of squids will be part of alchemical recipes, weaponizing those poor creatures further...

The giant squid at bay / Keppler

2. Is there undead robots?

Undead will not play a big role in DREAD. Using zombies as a cheap workforce (some kind of robots, if you will) is not a bad idea, but does not really fit into my vision of this universe... Maybe the big-bad-demons will do this... Thx for the suggestion

3. Do Icebergs walk across the land ?

No climate warming in this world, so if an iceberg walks the land, it must be some kind of gigantic mimic... Or a glacier shard launched into the air by a dwarven mega-catapult...

4. What do birds know?

Birds do know that their feather are precious and know how dangerous adventurers and hunters are.
Magical birds (like lotus hummingbirds and birds of paradise) have been nearly hunted to extinction...

5. Does medicine work like it does here but no-one knows CPR or does it work like a cartoon so I cure amnesia with more head injuries or does it work like medieval euro people thought it did with demons in your teeth?

Well it's gonna be more in the direction of Renaissance Europe medicine + Alchemy... So the base is the same as our medicine (germs and stuff) and not based on humors... But alchemy will be a potent alternative, based on ancestral herbalism & magical ingredients. Demons will also be able to heal you, for the right price...

6. I want to play a hobbit but really I'm the fleas controlling the hobbit. Where is that in the book?

Well demonic fleas that are a hive mind and control, better said possess, a humanoid host, will be found in the section about demons. Sexual intercourse will be a major way to take root on new hosts, for sure...

7. How much could I rent my body out to spirits before I lost control of my character?

Well, they might call themselves Spirits, but they are actually demons... You will lose parts of your soul first... And if you do exaggerate, you will lose body and mind for an eternity of pain and slave labor.

8.What level do I have to get my character to before I am the g.m?

All humanoids will be limited to lvl 9 and will need to use alchemy to better their bodies and skills afterwards... Once you have a lvl 9 character and i've written the game, i'd be delighted to let you read and DM it... I want to play this setting too !

9. What is the dumbest thing I can spend my money on?

A sand clock that is not precise enough: You'll ruin a lot of good alchemical components before realizing...
Buying an indexed book on demonology would also be an extreme bad idea...

10. How ugly can my guy be? Like Can I be a walking fish?

As ugly as you want, as long as other in your party are more capable to speak in public and society...

(ok that's an old joke... He wasn't that bad, in hindsight...)


11.The lamp oil? Is that like cooking oil, kerosene, white spirits or napalm?

It's gonna be very typically cooking oil or raw petroleum. Or some kind of alchemical decoction, for longer lasting and stronger illumination. Or just animal fat, that works too, it just stinks...

12. How does physics work in this world?

I intend to stay very near our principles, for simplicity's sake...

Alchemy will be a form of science, mixed with magic...

Magic will be vancian, since we're playing D&D, but without teleportation and resurrection. Rituals will be important, too, for higher level effects, for example...

13. Can I start with weapon hands?

Depending on the group, are demonic weapon hands a possibility, but not one I would recommend... The social stigma would be horrendous. 

14. What cultures approve of cannibalism?

Demons do. It's part of the way they corrupt the humanoid societies: by giving part of the power of the eaten to the one that eat them, but with a big load of corruption on top.

15. Can my character not be real , but a hallucination of another character?

Seems like an interesting concept for a group of 2 players. A challenge to DM, to be sure, but interesting nontheless (let me grab my old Wraith: oblivion books)

16. Which is the rome but with lava fire country in this world? 

Before the collision of the planes and the Severance, Urbarin was very like an almighty Rome (without the Pompeiian volcano references), but it does not have the same influence as before... The town is still very powerful but lost its colonial reach...

One of its colonies did get through into Middellærd, too, and is getting an important position: Neptoma, a Venice-like town with a powerful marine and a trading ports network around the sea on which the town "stranded"

17. Can I invent an insect?

Insects can be invented. Recipes to cook insects can be invented. They can be stitched together and revived with alchemy if you are experienced enough. They tend to be very voracious afterwards, though...

18. Is there reverse fire?

Seas, waterways and ice will play a big role in the setting... Is it not what you meant with this question? 

19. How much money can I make inventing siege engines?

Probably a lot, if you find a good Warlord to employ you. But beware, your job might not be as stable as you think if you do not deliver what's expected of you (however realistic this might be)

20. What is the most significant tree to the economy of the starting place?

Neptoma's economy (this will be the default starting place) is based on the exploitation of the lagoon and sea resources: fishing is very important, shipwrights are very influential, and a blooming trade of secrets is deeply rooted in the corrupted but pragmatic city... As a place of trade, Alchemy will be important there too, since it's one of the few place where lots of exotic ingredients can be found... It's the reason the main academy for alchemy was founded in Neptoma (the NATICRA: Neptomian Academy of Transmutation of ingredients, chemical refinement, and alchemy)


Conclusion

I hoped you liked this 20 answers as much as I loved these questions. It is a very interesting exercise to answer seriously questions that were not really serious in the first place...
I'll have to do Jeff's questions on day, too.
It's a really good world building exercise !

Community

Don't refrain from sharing your thoughts in the comments, I normally validate the comments quickly.
For a longer conversation, you can join the discord of my publishing outlet (from outer space games):


Friday, 29 January 2021

[OSR] Real places in RPG [6]: Rakotzbrücke

Die Rakotzbrücke

or the Rakotz / Devil's bridge 

Location

This old bridge is situated in the easternmost part of Germany and has fascinated me for a while: its own reflection on the water always make it seem to be a portal into a new world. Those that read this blog often might know: I love parallel universes...

https://fshoq.com/free-photos/p/249/rakotzbrcke-devils-bridge-in-germany

Legends of the bridge

The architect of the bridge started to work with a spirit on the bridge's construction, promising the spirit the soul of the first being to cross the bridge. However, when the bridge was finished, the architect hushed a dog to cross the bridge as the "first crosser", and the spirit holds a grudge.
Another legends says that passing under the bridge in a boat on a day of half moon lets you travel to another world...
1983, tourists tried to do this and disappeared, never to be seen again...
It is forbidden to cross the bridge, nowadays (under the pretense of "dangerous construction")

Trolls

I wrote about bridges before in this series of posts, but since the one depicted was make out of roots, and I imagine (D&D) trolls to be on the heavy side of creatures, I did not mention trolls at that bridge.

It is a typical fantasy trope to have trolls guarding bridges (I think Tolkien started it). It's always an interesting kind of encounter, with a clear objective: coming to the other side more or less unharmed or not broke. Trolls guarding should be able and willing to communicate, which makes this kind of encounter more interesting.

They most of the time just collect tolls and eat those that won't pay.


Tax collectors

The legend of the bridge trolls is also a metaphor for the toll collection that happened on bridges in the European middle ages. Constructing a bridge was a costly business, and the lords that had invested in the creation of the bridge would appoint a tax collector to the bridge, the collected money would pay this person and a part would go back to the lord. 
The collector were also responsible for the upkeep of the bridge they were guarding.

A doorway, but where to?

This bridge and it's reflection on the water look so perfect it is natural that the human mind would see here a door to another world:
  • Where we see a door to a fairy realm, our forefathers certainly saw something much more gloomy. Calling this one the Devil's bridge is almost certainly an indication that the people from the past thought it to be a doorway to the underworld, the world of the dead.
  • In a Planescape-esque realm, that could also be a doorway to the plane of Order, or maybe Water.
  • The duality of the bridge over the water and it's reflection "under the water" could also mean an access to a place of duality, like the house of a 2-faced god (like the Roman Janus).
  • This could also be part of a series of portals used to bring ships from one place to another remote one...
  • In Birthright, this would certainly be a door to the shadow world, opening when the half moons aligns with the bridge, releasing hordes of undeads & skeletons, but also letting halfling back into their lost territories, on the search of a lost love or treasure (actually anyone could cross, but halfling know their way on the other side)

Guardians

A portal is an extremely valuable asset and anyone controlling it can name a steep price for its usage.

D 12 Guardian
1 A saltwater merfolk tribe. They control both sides and have a side business selling salt. Only their outcasts are left to stay on the lake-side of the portal.
2 An old troll widower and his young and brash son. Their liege is on the other side. He also controls passage *over* the bridge
3 4 Gargoyles, that only come to life when the portal is active. The locals fear them while they are in stone form nonetheless, fore their 
4 The Tax collector pretends to be a cleric protecting the village from a flood of undeads and racketeering money to "keep the door closed", on top of crossing the bridge
5 A Giant frog (over 2 m high) rules over a big tribe of toadfolks, a humanoid frog mix, about as big as goblins, but extreme good and strong swimmers
6 A young Water-dragon that fell in love with a dragon turtle. They will only accept payment in the form of things that might help her grow as big as him.
7 A giant squid guards the other side. The only way to get through the portal is to get pulled by a gigantic tentacle from the other side
8 Water elementals thrive in the lake but do not allow any boat on the lake, unless a payment in salt-water pearls in paid beforehand, naturally...
9 Nobody guards the bridge. For a good reason: on the other side is the hideout of a ruthless pirate crew. They sometimes sell booty and fish at the nearest village
10 Supposedly, each time you cross the portal, an evil twin is created that crosses it in the other direction, bringing havoc in your life
11 The portal can only be crossed swimming. Men are transformed in dolphins and women in sirens
12 The portal only lets through wearer of tridents without metal armor. On the other side, a gladiator fight is organised, and the owner gets an audience with the goddess of the sea

Unspeakable destinations

Beyond the portal, you could find dangerous places, like:
D12 Place
1 Carcosa
2 Pandemonium, capital of the demons
3 Mino's Labyrith
4 Hellish Swamp
5 Sewers of Sharn
6 Plateau of Leng
7 Morgana's lake on Avalon
8 A dragon-turtle roost
9 Oubliette - the dimensional city no one escapes
10 The Sea of Blood - stained by the blood of a dying titan
11 One arm of the Styx river
12 Near the mouth of Jörmungandr, the World Serpent

Inspiration

This place really makes me dream, so I created an artwork featuring it. Here it is, just for your pleasure:

I really like this piece of art, hope you guys & gals, too !

Community

Don't refrain from sharing your thoughts in the comments, I normally validate the comments quickly.
For a longer conversation, you can join the discord of my publishing outlet (from outer space games):

Real places in RPG post series