Monday 29 March 2021

[Europol-X] Advancement Report

 Advancement report

Writing a game is more akin to a marathon than a sprint. Once the enthusiasm of the first days fades, it's not easy to sit down and write what's already developed.

How to keep the flow going?

It is always helpful to run your game parallel to developing it, to keep it on you mind and seeing problems before you wrote them down.
In the case of Europol-X, I've run about 5 sessions with a group of 2 friends, and the introduction of a 3rd player was the kick I needed to end writing the character creation tables.
Since they have received experience, I also was obliged to create the XP system, based on feats. Those are now being developed and written down (this is my next step in the book dev).

So what has been done?

Well I'm happy that, apart from corrections, the careers of the system are fully written down and illustrated. This is maybe not a cornerstone of the system, but the D10 "PAST PROBLEM THAT COULD COME TO HAUNT YOU"-tables are a big help in introducing side-problems and flavor to the game

And layout?

Well I actually try to do layout and writing simultaneously, because both steps don't seem to be a chore if I can do the other one, once I'm bored with the first... It also helps showing nice results before the product is final.
Sure, one could argue that someone might steal the stuff, but what I share is only pictures, and normally, not all the stuff is available. Certainly, one could steal my stuff, but I can't imagine someone giving that much fucks about the game to redo the work from my originally posted stuff as images. You could surely produce something as nice and personal in the same time. I expect the game to be pirated after it is available on Drivethru, not before ๐Ÿ˜„

Anyway, what I wanted is to show you how the careers look like, as of now (I've already spotted things to correct)


Community

Don't be a stranger, leave a comment on the blog ๐Ÿ’—, I normally validate the comments quickly.
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Wednesday 3 March 2021

[W.I.P.] You believe in what now?

Hey, What's up?

 It's been quiet over here, because I was working on a new project:

Layouting, illustrating and editing a book, full to the gills with random tables to create a religion, with all its aspects (size, age, prophets, relics, cosmogony, etc.)

What's that project?

It's called (up to now at least) "You believe in what now?" and it's gonna be 25-30 pages of historical weirdness (most of the tables are rooted in historical religions from all over history and the world)

Wanna see?

Sometimes it's just better to watch you a preview than praying around the bush:


It's not completely finished (I still have to create the appendix listing all the images and their sources), but I hope to be able to publish it on drivethru before the end of the month...


Who wrote that?

I actually am not the author of the book, i did "only" the layout, all visual aspects and some proof-reading / editing.

It was written by the talented Felix Dester Hultgren, who has delivered here something truly fascinating and learned.

Can I buy it?

Not yet, you'll have to wait a bit more, but soon it will be available as pdf on drivethruRPG, for a reasonable price (we haven't agreed on a price yet, but it will definitively be under 5 Bucks)

You might wanna follow this blog to be sure to not miss the release ๐Ÿ˜‰


I hope you like what you see !

Community

Don't be a stranger, leave a comment on the blog ๐Ÿ’—, I normally validate the comments quickly.
For a longer conversation, you can join the discord of my publishing outlet (from outer space games):